Instead of perturbing each pixel in the input image at random, we can choose to dither by a predetermined amount depending on the pixel’s position in the image. This can be achieved using a threshold map; a small, fixed-size matrix where each entry tells us the amount by which to perturb the input value , producing the dithered value . This matrix is tiled across the input image and sampled for every pixel during the dithering process. The following describes a dithering function for a 4×4 matrix given the pixel raster coordinates :
union object_info *h;
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Data flows left to right. Each stage reads input, does its work, writes output. There's no pipe reader to acquire, no controller lock to manage. If a downstream stage is slow, upstream stages naturally slow down as well. Backpressure is implicit in the model, not a separate mechanism to learn (or ignore).